For a long time, I was not a fan of multiplayer games. I engaged in numerous of them with my friends, but few held my interest. My aim was poor, and seemed more a liability than help to my teammates. Then, 2016’s Overwatch happened and introduced me to a character and an skill that's remained memorable ever since.
At first glance, D.Va, an esports star turned pilot who pilots a mech, wasn’t the sort of character that should have appealed to me. The sniper Widowmaker was more my style, with her gothic look and measured speech. However D.Va possessed the advantage of being my favorite class: a defender. The one who soaks up all that damage while shielding attackers and healers. Additionally, D.Va has two forms: her out-of-mech state, in which she runs around with a gun, and her MEKA configuration, in which she’s seated within her MEKA. This duality make her quite distinctive, but there’s something else that makes her stand out among her fellow tanks, and is the reason I inevitably fell in love: her close-quarters and mobility skill, Boosters.
Boosters is an ability that enables the MEKA pilot (in her MEKA form) launch into the air, providing a velocity increase and letting her advance through the air for a set distance. Additionally, players may change directions mid-flight, opting to rise onto a elevated position or divert completely and head around obstacles like corners or the objective. It gives D.Va a dynamism and freedom of movement that no other defender can really replicate — not even Reinhardt with his charge ability. D.Va’s Boosters is ideal for my approach: I prefer to absorb attacks and defend allies, while also being able to get out if the situation intensifies so I may reassemble – it makes me feel indestructible, even though this isn't entirely true.
The Thrusters ability isn't solely for movility; it additionally deals harm to enemies along the route.
An offensive component exists to the Thrusters skill. When opponents obstruct the path as you’re using Boosters, they are knocked back for a set amount of harm. I assure you, there’s nothing more satisfying than eliminating a troublesome Ashe by bopping her on the nose with your MEKA. That’ll teach her to try and snipe you from afar.
D.Va may not be the “best” tank in Overwatch 2 nowadays, especially when you’ve got heroes like Orisa and Ramattra whose raw defensive abilities make them a better pick for present strategies. Yet she remains among the most original heroes I have experienced in a competitive title. I don’t think that any a direct counterpart to D.Va, and believe me, following experiences like Marvel Rivals since leaving Overwatch 2, I have sought a replacement for D.Va, and a similar mobility skill, for a long time. In reality, after playing her for years, I feel like there isn’t ever going to be as enjoyable and groundbreaking to play as she is. For all the faults Overwatch 2 might have, character design and abilities are certainly not among them.